Advertisers aren’t sold on virtual reality, but they are
starting to buy into the hype around augmented reality
Sales growth of VR headsets has stalled — 1 million
fewer VR headsets were sold last year than expected
and, excluding Oculus Go, major headset sales were
down 50 percent in the first half of 2018, according to
SuperData– and advertisers have become more reluctant
to spend on the technology. Lego’s head of emerging
platforms, James Poulter, said the technology right now
is just too expensive for the payoff.
“We’re still at the point where you’re not carrying a VR
device in your bag at all times,” said Poulter. “The arrival
of Oculus Go may change that, but VR isn’t something
you can do on the street at the moment. VR is an interesting
area for us in the future, but it’s far from becoming something
we do at scale. AR, on the other hand, is one of the most
immersive ways that we can get people experiencing the
product without having to have it in their hands.”
Lego is no stranger to AR apps, having launched a few of
its own already. However, recent developments show a shift
from using the technology for its novelty. It is working on an
app for Apple devices that may allow a user to scan a real-
world set they have built already, and then turn it into an AR
game. Poulter would not reveal details of the app ahead of
its launch, though did reveal that the team wants to use AR to
change the buying experience.
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