Thursday, November 1, 2018

Facebook VR delayed Update

Facebook’s  virtual reality arm may soon find itself in the
unfamiliar position of playing catch-up with hardware
Competitors.

Last week, TechCrunch reported that Oculus co-founder
Brendan Iribe had decided to leave Facebook partially
due to his “fundamentally different views on the future of
Oculus”  and decisions surrounding the cancellation of a
next-generation “Rift 2” project.

The company’s prototype “Rift 2” device, codenamed
Caspar, was a “complete redesign” of the original Rift
eadset, a source familiar with the matter tells us. Its
cancellation signified an interest by Facebook leadership
to focus on more accessible improvements to the core
Rift experience that wouldn’t require the latest PC hardware
to function. Iribe did not agree with the direction, with a
source telling us that he was specifically not interested in
“offering compromised experiences that provided short-
term user growth but sacrificed on comfort and performance.”

In the wake of the overhaul’s cancellation, the company will
be pursuing a more modest product update — possibly
called the “Rift S” — to be released as early as next year,
which makes minor upgrades to the device’s display
resolution while more notably getting rid of the external
sensor-tracking system, sources tell us. Instead, the headset
will utilize the integrated “inside-out” Insight tracking system,
which is core to Facebook’s recently announced Oculus Quest
standalone headset.

The “Constellation” tracking system on the current-generation
Rift offers precise accuracy thanks to the static external
sensors that track the headset and Touch controllers. While
the Insight system would likely offer users a much more
simplified setup process, a clear pain point of the first-generation
product, “inside-out” tracking systems have greater limitations
when it comes to the lighting conditions they work in and are

generally less accurate than systems with external trackers.

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