Saturday, November 17, 2018

Xbox One - Almost a PC

After years of unfulfilled promises and a few weeks of
build-up, the Xbox One family finally supports keyboards
and mice. Alright, so it's still a feature reserved for
members of the beta-esque Xbox Insider Program and
few games actually work with the different control scheme,
but it's here nevertheless. Keyboards, mice and consoles
aren't an abnormal pairing. I remember playing Unreal
Tournament on the Dreamcast with keys and clicks, and the
PS4 has supported the alternative peripherals for years, even
if developers have largely ignored them. It's a slightly bigger
deal on Xbox One, though. After all, it technically runs Windows
10, the OS of choice for PC gamers, albeit with the clunky Xbox
UI on top. The line between console and computer, then,
becomes ever blurrier.

In the immediate future, the impact of keyboard and mouse
support on Xbox One is negligible. Games that work with the
control option on day one or within the next few weeks include
Bomber Crew, Children of Morta, Deep Rock Galactic, Minion
Master, Moonlighter, Strange Brigade, Vigor, War Thunder,
Warface, Warframe, Wargroove, Warhammer: Vermintide 2and
X-Morph Defense. I know little to nothing about any of these titles.
DayZ on the other hand, I am familiar with, but that's been a
dead game for a while now.

Adapters that trick the Xbox One into accepting keyboard and
mouse inputs have existed since the console launched, but
official support is something different. There's going to be a
special Designed for Xbox program for approved peripherals
that include an Xbox home button, for instance -- the first product
of which is likely to come from well-known gamer brand Razer
early next year. More importantly, developers will have to actually
consider the control scheme when creating or updating games,

rather than simply translating inputs into pad-speak as adapters do.

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